Strategic Planning and Decision Making as Key Components of Economic Digital Gamification
Authors: Tetiana Kuznietsova, Svitlana Kucherenko
Abstract
The article examines two forms of gamification with elements of digitalization in the preparation of students of economic specialties and proposes a third form of game learning in 3D-virtual reality. The components of strategic planning and the decision-making process, which can be effectively used in the process of teaching/learning economic disciplines on IT-platforms and in 3D-simulators in the conditions of university business incubators, are analyzed. Attention is drawn to the redistribution of the role of the human factor/capital as aresult of the rapid development of smart-robots and artificial intelligence.